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Call of Duty: Rules

Sections:

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1. Match Settings

2. Veto Process

3. Gentlemen Agreement

4. Hosting/Match Rules

5. No Shows

6. Cheating

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1. Match Settings

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  1. In American Gaming Leagues we use the CDL Ruleset

  2. Matches are played using the CDL Preset in Custom Games

  3. Teams are optioned to agree on additional restrictions.​​

    • More information on this can be found in the Gentleman’s Agreements Section​

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2. Veto Process

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  1. The higher ranked team, hosts maps 1, 3, 5, picks side maps 2, 4

  2. The lower ranked team, hosts maps 2, 4, picks side maps 1, 3

 

 

3. Gentlemen Agreement

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  1. If both captains agree to follow Pro GAs then they must be followed throughout the series. Breaking GAs after they are agreed upon will result in a forfeit of the map in question

    • Pro GA list​

      • No Suppressors 

      • No Gillie Suit

      • No Thermals

      • 1x Smoke (respawn)

      • 2x Trophies (respawn)

      • x2 stuns, x2 flash​

 

 

4. Hosting/Match Rules​

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  1. Hosting

    • All matches should be played using Custom Games (Private Match) following the hosting format displayed on the match page.​

    • All matches should be played using Custom Games (Private Match) following the hosting format displayed on the match page.

    • The hosting team may not drop host at any point during the match. Dropping host during or after a maps completion will result in a forfeit of that map.

  2. Delaying Matches

    • Teams may not delay the match for more than 5 minutes between each round/map. A round is defined as a stopping point during the match when match settings may be altered, and/or players may switch sides or change equipment.

  3. Team Killing

    • Teams may not delay the match for more than 5 minutes between each round/map. A round is defined as a stopping point during the match when match settings may be altered, and/or players may switch sides or change equipment.​

  4. Team Switching​

    • Team changing in-game is not allowed. If a player joins the wrong team upon launch, the map will be restarted. Abuse of this rule will result in a lock/ban. If a player changes teams after the first kill, the offending team will forfeit the map.​

  5. Tie Game​

    • If a map results in a tie, the map will be replayed with the same sides and settings.​

  6. Connection Issues

    • If there is a connection related issue, please finish out the map and show proof of every affected round(s)/map(s). Multiple players must obtain proof. Proof must be in video format, showing significant and unplayable lag.​

  7. Disconnections​

    • Games must be restarted if a Player disconnects in the first 30 seconds and/or before the first kill.​

      • Proof must be captured and provided in the event of a dispute.​

    • If a Player disconnects after the first 30 seconds and/or after the first kill, the map must be continued. The missing player may be reinvited to the game. The team with the missing player may not leave the game at the conclusion of the round that the disconnect occurred. If a team fully leaves the game due to a player disconnecting they will forfeit the map in question.​

 

 

5. No Shows

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  1. Lack of Response

    • Your opponent’s team captain has up to 20 minutes to respond to your initial message. If there still isn’t any response after the 20 minutes, that team will forfeit the match.​

  2. Late to Match

    • Your opponent has up to 15 minutes to show up to the match. Failure in doing so will result in a forfeit of Map One.​

      • The team must provide proof of the time being agreed to and attempted contact was made at the agreed match time.​

    • Your opponent has up to 30 minutes to show up to the match. Failure in doing so will result in a forfeit of the Entire Series.​

      • The team must provide proof of the time being agreed to and attempted contact was made at the agreed match time.

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6. Cheating

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  1. Keyboarding

    • Video Proof

      • Must show the player using an extremely high sensitivity whilst being incredibly accurate​

      • Must show a swiping motion

    • Consequences â€‹

      • 1st Offense - Suspended from all AGL for 30 days​

      • 2nd Offense - Suspended from all AGL for 60 days

      • 3rd Offense - Suspended from all AGL for the rest of the title

  2. Booting/Hitting players offline​

    • Video Proof​

      • Need multiple forms of proof from multiple players showing the player who got hit off from that player's perspective and his/her teammates.​

    • Consequences â€‹

      • The Offending Player is permanently banned from all AGL

      • The Offending Team Banned (from tournaments) Forfeits (for leagues) for the week.

  3. Modding/hacking​

    • Video Proof​

      • Video must show the alleged player using the mod.​

    • Consequences â€‹

      • The Offending Player is permanently banned from all AGL

      • The Offending Team Banned (from tournaments) Forfeits (for leagues) for the week.

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